Monster Descriptions
Mummy
Garb: Mostly wrapped in bandages.
Summoned by: Wizard 6 (Transform)
Player lives per life: 4
Type: Undead Humanoid
Q/M Ratio: 3/1
Armor: 1 point natural armor.
Weapons: Single Short Sword.
Immunities: Control, Death, Sorcery, Subdual, Poison
Natural Lives: 3
Abilities & Traits:
Bloodless
Innate Ability:
Touch of Death (Unlimited): as per the assassin ability.
Levels
1st No additional abilities
2nd Strong
3rd Natural armor increases to 2 points.
4th Natural armor increases to 3 points.
5th Magic Like Ability: Awe/Fear (2/life)
6th Magic Like Ability: Heal (2/life), self only. (This represents rejoining its body parts).
Description: Mummies are undead creatures that are the corpses of humanoids, wrapped in bandages, and filled with preserving
fluids. They are usually associated with a curse. If something concerning the mummy has been desecrated, the mummy may
come back to life to kill the guilty party. Other times, it is merely a spirit that has inhabited a body to wreak havoc. They are quite
mindless, and will destroy anything that gets in their way.
Pegasus
Garb: A pair of white feather wings and white fur leggings.
Summoned by: Wizard 6 (Transform)
Player lives per life: 2
Type: Mystical Beast
Q/M Ratio: 1/1
Armor: 1 point of natural armor.
Weapons: 2 natural short hacking or bludgeoning weapons (no stabbing allowed). These represent hooves.
Immunities: Control
Natural Lives: 3
Abilities & Traits:
Many-Legged
Natural Flight
Magic-Like Ability: Awe (1/life)
Levels
1st No additional abilities
2nd Mount: May carry one rider.
3rd Awe becomes (2/life)
4th Magic-Like Ability: Charm (1/game)
5th Charm becomes (1/life)
6th Awe becomes (3/life)
Description: Pegasus are one of the most beautiful and well known creatures. These
winged horses are extremely intelligent beasts and sought after by every facet of society for many
reasons, not all of which would benefit the Pegasus. They generally choose to ignore most
other races, though pegasi will go out of their way to annoy harpies.
Siren
Garb: Seductive gray, blue, or green dress. Aquatic looking if possible. Suggested: Blue and green glitter makeup.
Summoned by: Druid 6 (Reincarnate)
Player lives per life: 1
Type: Mystical Humanoid.
Q/M Ratio: 1/1
Requirement: Suggested to be female to play a Siren
Armor: None
Weapons: Single Dagger.
Immunities: None
Natural Lives: 3
Abilities & Traits:
Magic-like Abilities: Circle of Protection (1/life), Yield (2/life)
Vulnerabilities:
Bound: Sirens are bound to within 50 ft of a single object that is chosen each life. Denote the chosen object to a reeve.
This item cannot be one that is moveable (very large rock, tree, body of water, etc).
Levels
1st No additional abilities.
2nd 1 point of armor can be worn.
3rd Circle of Protection becomes (2/life).
4th Yield becomes (3/life).
5th Circle of Protection becomes (3/life).
6th Gain any two bardic Verbal Spells.
Description: These beings are a race resembling human females, but are something very inhuman. They sing most of their
lives, luring unsuspecting travelers to their doom. To help them along, they are both incredibly seductive and extremely beautiful.
Both assets they use to give them an advantage over a weary victim.
Skeleton
Garb: White skull mask or face makeup and black tunic. Suggested: skeleton-like painted gloves, anything that makes you look
more skeletal.
Summoned by: Wizard 6 (Transform)
Player lives per life: 1
Type: Undead Humanoid
Q/M Ratio: 2/1
Armor: up to 2 points of normal armor. Any shield can be used.
Weapons: Melee weapons.
Immunities: Control, Death, Poison
Natural Lives: 1
Abilities & Traits:
Bone
Regeneration (from death)
Levels
1st No additional abilities
2nd Normal armor increases to 3 points.
3rd Natural lives increase to 2.
4th Normal armor increases to 4 points.
5th May use javelins.
6th Natural lives increase to 3.
Vulnerabilities:
Weak: Limb shots kill skeletons.
Lightning Bolt and Call Lightning: These act as an Iceball (frozen for a 100 count) on a skeleton due to fused limbs. They cannot be
used to kill a skeleton.
Resurrection: If used on a skeleton (save those summoned by the spell Transform), this forces the skeleton to play out that life
as a warrior of the same level as the skeleton.
Description: Skeletons are the animated bones of a corpse. They are mindless and follow the directions of their creators
without fear or question. They tend to interpret orders in the most literal way.
Troll, Regenerating
Garb: Dirty green or gray tunic with fur/skin loincloth. Suggested: Crude clothing, tusk-like fangs.
Summoned by: Druid 6 (Reincarnate)
Player lives per life: 4
Type: Mystical Humanoid
Q/M Ratio: 3/1
Armor: 1 point of natural armor.
Weapons: Two Red natural 2 point short swords, These are the troll's claws. Melee weapons.
Immunities: None
Natural Lives: 2
Abilities & Traits:
Regeneration
Strong
Levels
1st No additional abilities
2nd Magic-Like Ability: Awe/Fear (1/life)
3rd Natural armor increases to 2 points.
4th Natural lives increase to 3.
5th Natural armor increases to 3 points.
6th Magic-Like Ability: Awe/Fear becomes (2/life).
Description: A troll is a vicious, disgusting creature whose very Presence is one which strikes fear into most. Their hide is a nauseating
mixture of moss greens, grays, blacks, and mottled greens. They are relentless when attacking due to their pea-sized brains.
Unicorn
Garb: White hooded cloak and golden horn. White fur leggings. Suggested: as horse-like as possible.
Summoned by: Druid 6 (Reincarnate) Wizard 6 (Transform)
Player lives per life: 3
Type: Mystical Fey Beast
Q/M Ratio: 2/1
Armor: None.
Weapons: Single natural magical short sword that deal 2 points thrusting and slashing represents the unicorn's horn.
Immunities: Control (save for Bardic Charm)
Natural Lives: 3
Abilities & Traits:
Home Tree
Many-Legged
Magic-like Abilities: Heal (unlimited); Teleport (unlimited) - requires the unicorn put its hood over its head in addition to the normal incantation.
Levels
1st No additional abilities
2nd Magic-like Ability: Resurrect (1/life), requires bringing the dead to the unicorn's
home tree and having them and the unicorn touch it while casting the spell.
3rd Resurrect becomes (2/life)
4th Magic-like Ability: Lost (1/life)
5th Resurrect becomes (3/life)
6th Lost becomes (3/life)
Description: These resemble great white horses with a golden horn springing from its head. They are kind-hearted and will help
those in need. They often shy away from violence.
Zombie
Garb: Gray Rags and a gory face makeup. Suggested: the more gore the better.
Summoned by: Wizard 6 (Transform)
Player lives per life: 3
Type: Undead Humanoid
Q/M Ratio: 2/1
Armor: none initially
Weapons: 2 bludgeoning blunt clubs. These represent the zombie's fists.
Immunities: Control, Death, Poison
Natural Lives: 4
Abilities & Traits:
Rubbery: Immune to bludgeoning weapons.
Regeneration
Innate Abilities:
Slow: Zombies may only walk, and cannot run or jump. Must make constant noises like screaming, saying 'brains,' or other such unintelligent words.
Levels
1st No additional abilities
2nd Natural lives increase to 4
3rd Natural lives increase to 5.
4th Strong
5th One point of natural armor.
6th Natural lives increased to 6.
Description: foul unfortunate creatures doomed to walk the earth as undead. They are always in pain, and only brains sate that
pain for a short time. These are the simple ones raised by dark means as animated corpses.
Note: This zombie is a summoned zombie; Quest game zombies and zombie game's zombies have infinite lives, 100 count
deaths, 50 count wounds, and when they 'kill' a player, the victim becomes a zombie.
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