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Bard Magic, Druid Magic, Healer Magic, Wizard Magic

Magic per Class and Level
The following tables list the magic available to magic-users at their respective levels. The table lists the magic's name, its type, School, number of uses, cost and max number that may be purchased.

Bard Magic

First Level
Magic name Type School Uses Cost/Max Range
Cancel S Sorcery Unlimited 0/- 50'
Charm S Control 1/life 2/2 20'
Hold Person S Subdual 1/life 2/2 20'
Presence N Neutral 1/game 1/4 -
Protection from Control E Protection 1/game 1/4 T
Visit N Neutral 1/game 1/4 -
Second Level
Magic name Type School Uses Cost/Max Range
Legend S Control 1/game 1/4 20'
Liplock E Sorcery Unlimited 2/- T
Protection from Subdual E Protection 1/game 1/4 T
Talk to Dead S Spirit 1/life 1/- T
Truth S Control 1/life 2/2 20'
Third Level
Magic name Type School Uses Cost/Max Range
Extension N Neutral 1/life 1/2 -
Imbue N Neutral 1/game 1/2 -
Confidence E Sorcery 1/game 1/2 T
Sleep S Subdual 1/life 2/4 20'
Fourth Level
Magic name Type School Uses Cost/Max Range
Awe/Fear S Control 1/game 1/4 20'
Berserk E Sorcery 1/game 1/2 T
Honor Duel S Sorcery Unlimited 1/- 20'
Lore S Control 1/life 2/2 20'
Warskill N Neutral 1/game 2/1 -
Fifth Level
Magic name Type School Uses Cost/Max Range
Confusion S Control 1/game 1/2 50'
Mimic N Neutral 1/game 2/1 -
Mute S Control 1/life 2/4 20'
Yield S Control 1/game 2/4 50'
Sixth Level
Magic name Type School Uses Cost/Max Range
Dance N Neutral 1/game 2/2 -
Release S Sorcery 1/life 1/4 20'
Voice N Neutral 1/game 2/1 -

Druid Magic

First Level
Magic name Type School Uses Cost/Max Range
Cancel S Sorcery Unlimited 0/- 50'
Cure Poison E/S Spirit 1/life 1/4 T
Entangle B Subdual 1 bolt/U 1/2 -
Heal S Spirit 1/life 1/4 T
Heat Weapon S Flame 1/life 1/4 20'
Bladesharp/Bludgeon E Sorcery 1/game 1/4 T
Warp Wood S Sorcery 1/life 1/4 20'
Second Level
Magic name Type School Uses Cost/Max Range
Barkskin E Protection 1/game 1/4 T
Cure Disease S Spirit 1/life 1/4 T
Magical Projectile E Sorcery 1/game 1/4 T
Mend S Sorcery 1/life 1/8 T
Touch of Paralyzation E Sorcery/Subdual 1/game 1/4 T
Thornwall FE Sorcery 1/game 1/4 T
Third Level
Magic name Type School Uses Cost/Max Range
Acid Bolt B Sorcery 1 bolt/U 1/2 -
Ambidexterity N Neutral Unlimited 2/- -
Confusion S Control 1/game 1/2 50'
Extension N Neutral 1/life 1/2 -
Plant Door S Sorcery 1/game 1/4 T
Protection from Disease E Protection 1/game 1/4 T
Protection from Flame E Protection 1/game 1/4 T
Fourth Level
Magic name Type School Uses Cost/Max Range
Call Lightning S Flame 1/game 2/4 20'
Commune S Sorcery Unlimited 2/- Self
Flamewall FE Flame 1/game 1/4 T
Silence FE Sorcery 1/game 1/4 T
Pyrotechnics S Flame 1/game 1/4 50'
Stoneskin E Protection 1/game 1/2 T
Fifth Level
Magic name Type School Uses Cost/Max Range
Flameblade E Flame 1/game 1/2 T
Teleport S Sorcery 1/game 1/4 T
Petrify B Subdual 1 bolt/U 2/2 -
Release S Sorcery 1/life 1/4 20'
Regeneration E Spirit 1/game 1/2 T
Sixth Level
Magic name Type School Uses Cost/Max Range
Finger of Death S Death 1/game 2/2 50'
Feeblemind S Control 1/game 2/2 50'
Immolation FE Flame 1/game 1/4 T
Reincarnate E Spirit 1/game 2/2 T

Healer Magic

First Level
Magic name Type School Uses Cost/Max Range
Cancel S Sorcery Unlimited 0/- 50'
Cure Poison E/S Spirit 1/life 1/4 T
Heal S Spirit Unlimited 0/- T
Lost S Subdual 1/game 1/4 20'
Mend S Sorcery 1/life 1/8 T
Mute S Control 1/life 2/4 20'
Talk to Dead S Spirit 1/game 1/- T
Second Level
Magic name Type School Uses Cost/Max Range
Banish S Sorcery 1/life 1/4 20'
Bless E Protection 1/life 2/4 T
Cure Disease S Spirit 1/life 2/4 T
Swords to Plowshares S Spirit 1/life 1/2 20'
Entangle B Subdual 1 bolt/U 1/2 -
Heal Extend S Spirit 1/life 1/- 20'
Sleep S Subdual 1/life 2/4 20'
Third Level
Magic name Type School Uses Cost/Max Range
Mass Sleep S Subdual 1/game 1/1 LOS
Protect E Protection 1/game 1/4 T
Protection from Disease E Protection 1/game 1/4 T
Resurrect S Spirit 1/game 1/8 T
Stun S Sorcery 1/game 1/4 20'
Wounding S Death 1/life 1/2 20'
Yield S Control 1/game 2/4 50'
Fourth Level
Magic name Type School Uses Cost/Max Range
Enhancement N Neutral 1/game 1/1 -
Harden E Protection 1/game 1/4 T
Release S Sorcery 1/life 1/4 20'
Sever Spirit S Spirit 1/life 2/4 T
Touch of Death E Sorcery/Death 1/game 1/4 T
Fifth Level
Magic name Type School Uses Cost/Max Range
Awe/Fear S Control 1/game 1/4 20'
Extension N Neutral 1/life 1/2 -
Protection from Death E Protection 1/game 1/4 T
Summon Dead S Spirit 1/life 1/- 50'
Sixth Level
Magic name Type School Uses Cost/Max Range
Circle of Protection FE Sorcery Unlimited 2/- T
Dispel Magic S Sorcery 1/game 1/4 20'
Protection from Magic E Protection 1/game 1/4 T
Teleport S Sorcery 1/game 1/4 T

Wizard,Magic

First Level
Magic name Type School Uses Cost/Max Range
Bladesharp/Bludgeon E Sorcery 1/game 1/4 T
Cancel S Sorcery Unlimited 0/- 50'
Imbue Shield E Protection 1/game 1/4 T
Heat Weapon S Flame 1/life 1/4 20'
Honor Duel S Sorcery Unlimited 1/- 20'
Iceball B Subdual 1 bolt/U 1/2 -
Magic Bolt B Sorcery 1 bolt/U 1/4 -
Shove S Sorcery 1/life 1/4 20'
Stun Weapon E Subdual Unlimited 0/- T
Talk to Dead S Spirit 1/game 1/- T
Second Level
Magic name Type School Uses Cost/Max Range
Circle of Protection FE Sorcery Unlimited 2/- T
Forcewall FE Sorcery 1/game 1/4 T
Harden E Protection 1/game 1/4 T
Hold Person S Subdual 1/life 1/4 20'
Lightning Bolt B Flame 1 bolt/U 1/4 -
Liplock E Sorcery Unlimited 2/- T
Mend S Sorcery 1/life 1/4 T
Messenger E Sorcery 1/game 1/- T
Protection from Flame E Protection 1/game 1/4 T
Wounding S Death 1/life 2/2 20'
Third Level
Magic name Type School Uses Cost/Max Range
Ambidexterity N Neutral Unlimited 2/- -
Anti-Magic FE Sorcery 1/game 1/2 T
Dispel Magic S Sorcery 1/game 1/4 20'
Extension N Neutral 1/life 1/2 -
Mutual Destruction S Death 1/game 1/4 50'
Protection from Projectiles E Protection 1/game 1/4 T
Protect E Protection 1/game 1/2 T
Touch of Death E Sorcery/Death 1/game 1/4 T
Wind S Sorcery 1/game 2/2 LOS
Yield S Control 1/game 1/2 50'
Fourth Level
Magic name Type School Uses Cost/Max Range
Doomsday S Death 1/game 2/1 LOS
Imbue Weapon E Sorcery 1/game 1/4 T
Finger of Death S Death 1/game 2/2 50'
Fireball B Flame 1 bolt/U 2/2 -
Protection from Magic E Protection 1/game 1/4 T
Pyrotechnics S Flame 1/game 1/4 50'
Sever Spirit S Spirit 1/life 2/4 T
Teleport S Sorcery 1/game 1/4 T
Fifth Level
Magic name Type School Uses Cost/Max Range
Advancement N Neutral 1/game 1/1 -
Flight E Sorcery 1/game 2/4 Self
Lend N Neutral 1/game 1/4 -
Lich E Spirit 1/game 1/2 Self
Reanimate E Spirit 1/life 2/2 T
Vivify N Neutral 1/game 2/1 -
Sixth Level
Magic name Type School Uses Cost/Max Range
Defend E Protection 1/game 2/1 Self
Expertise N Neutral 1/game 2/1 -
Killing Grounds FE Death 1/game 2/1 T
Sphere of Annihilation B Sorcery 1 bolt/U 2/1 -
Stack N Neutral 1/game 1/4 -
Transform E Sorcery 1/game 2/1 T
 
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