Standard Classes1>
Anti-Paladin
These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound - ranging from Vlad Dracul's persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.
Examples: The Kurgan, Mordred, the Black Knight, the Nazgul, Tamerlane, Sir Francis Dashwood
Garb: Must wear a white belt and have a black phoenix openly displayed on clothing or armor.
Requirement: Must have been a knight for twelve weeks.
Armor: 4 points
Shields: Large
Weapons: All Melee, javelins
Immunities: Control
Lives: 4
Abilities & Traits:
Levels
1st None
2nd Touch of Death (ex) (1/game)
3rd Poison Weapon (ex) (1/game)
4th Steal Life (m) (1/game)
5th Innate Ability (choose one before game starts):
a. Poison Weapon becomes (2/game)
b. Touch of Death becomes (1/life)
6th Immunity: Flame
Innate Ability (Choose two before game starts. May choose the same ability twice.):
a. Fear (m) (1/game)
b. Reanimate (m) (1/game)
Archer
Everyone knows the legend of the Swiss crossbowman William Tell and historically the Welsh Archers long resisted English rule before making the longbow famous at Agincourt. Other outstanding examples include the Kyudo archers of Shogun-era Japan, and the Sioux Dog Soldiers.
Examples: William Tell, Odysseus, Paris of Troy, Robin Hood, Bard of the Dale, the Ettrick Foresters, and Minamoto Tametomo
Garb: Orange sash
Armor: 3
Shields: None, initially
Weapons: Dagger, short, long, bow
Immunities: None
Lives: 4
Abilities & Traits:
Levels
1st Bowyer (ex) (1/life)
Longbow (T)
2nd Stun Arrow (1/reusable) (T)
Flame Arrow (ex) (1/reusable) (T)
3rd Accuracy (T)
4th Total lives increase to 5 (T)
Armor-Piercing Arrow (1/reusable) (T)
5th May now use small shields (T)
6th Penetration Arrow (1/reusable) (T)
Assassin
Assassins were once so powerful in the Middle East that Hulagu Khan had to storm their mountain fortress when they demanded tribute. Renaissance Italy and its setting of political intrigue made the courtly killing into an art form.
Examples: The Ninja, the Borgias, the Jackal, Hassan-I-Sabah, Sir Francis Walsingham
Garb: Black sash
Armor: None initially
Shields: None initially
Weapons: Dagger, short, long, throwing weapons
Immunities: None
Lives: 4
Abilities & Traits:
Levels
1st No additional abilities
2nd May use a bow (T)
Poison Weapon (ex) (2/game)
Trap (ex) (1/game)
3rd Touch of Death (ex) (1/game)
Teleport (ex) (2/game)
Antidote to Poison (ex) (1/life)
4th Up to two points of armor may now be worn (T)
5th May now use small shields (T)
Assassinate (ex) (2/game)
6th Innate Ability (choose two different options from this list before game starts):
a. Assassinate becomes (1/life)
b. Poison Weapon becomes (1/life)
c. Teleport becomes (1/life)
d. Trap becomes (1/life)
Barbarian
The Chinese, from ancient periods onward, have considered everyone else to be barbarians, and oddly enough it is the Eastern tradition from India to China that gives us the image of civilization defending itself against the nomadic hordes of such peoples as the Tartars, White Huns, Seljuk Turks, and other steppe tribes.
Examples: Conan, Yellowbeard, Leif Eriksson, Attila the Hun, Alaric the Vandal, the Voivodes
Garb: Blues and browns, furs and leather. Must wear a fur or leather sash that cannot reasonably be mistaken for the sash of any other class.
Armor: 2 points
Shields: Large
Weapons: All
Immunities: Subdual
Lives: 3
Limitations: Cannot carry enchantments. May not use relics except Heimdall's Horn.
Abilities & Traits:
Levels
1st Berserk (ex) On last life
2nd Total lives increases to 4 (T)
3rd Fight After Death when Berserk (T)
4th Powerful Blows (T)
5th Total lives increase to 5 (T)
6th Total lives increase to 6 (T)
Berserk on last two lives
Bard
Bardic history is mostly tied in with the early oral tradition of the druids and Norse skalds. Medieval Europe does give us a case of actual singing knights, many of them female, from the independent French province of Aquitaine before it was crushed by the Papacy.
Examples: Sarafin, William Shakespeare, Alan O'Dale, Homer, Scheherazade, Circe, Bragi, Snorri Sturluson
Garb: Light blue sash
Armor: None
Shield: Medium (will subtract from magic points)
Weapons: See the Magic section for a listing of weapons used. Weapons subtract from the Bard's magic points.
Immunities: None
Lives: 4
Abilities & Traits:
Bardic Charm: Some monsters may be immune to the control school, but not bardic charm. Bardic charm is any control magic that is cast by a Bard (even those bought with Voice).
Magic-user: Bards are magic-users and gain magic at each level. See the Magic section for more details.
Druid
Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early druidic-types were priestesses rather than priests.
Examples: Galadriel, Johnny Appleseed, Lady of the Lake, Cathbu, Tom Bombadil, the Green Knight
Garb: Brown sash
Armor: None
Shield: Small, will subtract from magic points
Weapons: See the Magic section for a listing of weapons used. Weapons subtract from the Druid's magic points.
Immunities: None
Lives: 4
Abilities & Traits:
Magic-user: Druids are magic-users and gain magic at each level. See the Magic section for more details.
Levels
1st No additional abilities
2nd No additional abilities
3rd Pass Without Trace (ex) (2/game)
4th Immunity: Poison
5th Immunity: to non-Spirit school magic from fey monsters
6th Immunity: Control
|