Armor Construction
The Monarch, Champion and Guildmaster of Reeves rate armor. Damage to armor only applies to the hit location that was
struck, and armor only protects the area it physically covers. Damage that exceeds the armor value (i.e. Arrows, berserk barbarian
weapons, great weapons, etc.) Wounds or kills the target. Armor that is mixed (multiple types of armor covering the same body
area) will be averaged. Armor may not be stacked or layered to increase or add value unless explicitly stated in these rules. Armor
worn under tabards or garb must be partially visible, and must be announced if asked. Armor should weigh close to actual
historical standards to receive full value. Armor only protects the area it physically covers. Straps and other such material that hold
your armor on do not count as part of the armor, for either coverage or averaging purposes, unless they are specifically built as
such. Example: the leather strap across your back holding on your steel breastplate does not protect you from blows.
Standard criteria are 16-gauge steel for metals and 1/16 inch for leather. All armor must be safe, with no protruding edges that
could injure someone. Armor values may never be greater than 6 points unless you are a 6th level warrior or certain monster
classes. Armor is rated as the material that it most resembles, thus plastic and other non-metallic armors can never be disguised
nor passed off as plate or chain mail.
| These are the base armors: | Points |
| Padded cloth, quilted cloth, light leather 1/16 inch | 1 |
| Heavy leather 3/16 inch | 2 |
| European '4 in 1' chain mail | 3 |
| Augmented chain, riveted chain | 4 |
| Brigandine, double mail, or lamellar | 5 |
| Plate Armor | 6 |
| |
| | These materials can be added to increase non-metallic armor values: |
| Cuir bouilli | +1 |
| Studs / Rings | +1 |
| Scales | +2 |
| |
| | To increase the value of any form of chain mail: |
| Full padded gambeson or arming coat | +1 |
| |
| | Construction additions and subtractions: |
| Non-authentic materials | -1 |
| Poor workmanship | -1 |
| Shoddy and/or artificial appearance | -1 |
| Heavy gauge material | +1 |
| Superior construction | +1 |
Armor Descriptions:
Padded cloth: four layers of cloth sewn together.
Quilted cloth: two layers of cloth with padding in between sewn together.
Light leather: leather of at least 1/16" thickness.
Heavy leather: leather of at least 3/16" thickness.
Chain armors: must be at least 16-gauge, with an internal diameter of, at most, 3/8 of an inch. Regular chain armor consists of
butted links.
Augmented chain: chain augmented in some fashion from the standard '4 in 1,' such as plates attached to each other by chain,
or any of the Persian/Chinese weaves.
Riveted chain: chain in which all the links have been individually riveted together.
Lamellar: plates that have all been joined in an overlapping fashion by cord or chain link.
Brigandine: closely spaced or overlapping plates riveted between two layers of leather (full value) or cloth (-1 point).
Double mail: '8 in 2,' or a mail in which a standard pattern is woven with two rings replacing every single ring.
Plate Armor: solid metal armor with riveted metal articulations to increase mobility. Example: Lorica Segmentata.
No armor list can be completely exhaustive, and armors not mentioned should be ranked according to their composition
(metallic vs. non-metallic) and their protective value relative to other armors in the table.
Armor Definitions
Plates are made of at least 16-gauge steel and must be attached to each other or a backing in such a way that all four edges or
corners are held into continuous rigid contact with each other or the backing. Plates may alternately be made of 3/16"
hardened leather and receive a -1 to the total armor value. Plates are not the same as Plate Armor.
Cuir bouilli is the process by which leather is hardened using wax or other treatments to produce significantly harder leather.
Studs are composed of metal, and must be no more than 1.5 inches apart to receive the bonus. Studs may not be added to
metal armor.
Rings are composed of metal (not to be confused with chain mail), and must be at least 1/8 inch thick, have an internal
diameter of at least 1 inch and no greater than two inches, and be placed no further than 1.5 inches apart to receive the
bonus. Rings may not be added to metal armor.
Scales are composed of metal (+2) or 3/16" hardened leather (+1), and must be overlapping. Scales may not be added to metal
armor. Scales need only be attached to the armor along one edge.
Gambeson (sometimes referred to as an arming coat) resembles a quilted, close fitting tunic that minimally extends from the
thighs of an individual to their elbows, excluding their head and neck. If worn under any type of chain mail, the wearer will
receive a +1 bonus to the area that the chain mail covers. The gambeson may not be modified to increase this value. A
gambeson must be the equivalent of at least quilted cloth with cotton batting padding in between the layers, and must cover
the entire area of the hit location under the chain in order to grant a bonus.
Armor Modifiers:
Non-authentic materials refer to materials that were not in use to create armor at the time, such as plastic. For comparison of
metals, 16-gauge steel is the standard weight and toughness, so lighter or softer metals, such as aluminum, will incur this
penalty, while stainless steel will not. Subtractions for inauthentic material may never exceed -2, though completely
inappropriate materials may receive no points (i.e. Aluminum foil, cardboard, etc).
Poor workmanship refers to an inexperienced or incomplete assembly by the creator - the use of non-period items such as hot
glue, tape, or shoestrings to hold the armor together. Subtractions for poor workmanship may never exceed -4.
Artificial appearance refers to the overall appeal of the armor and its ability to accurately resemble historical armors. Subtractions
for appearance may never exceed -2.
Heavy gauge material is material that exceeds the 16 gauge standard for rings or plates.
Exceptional craftsmanship is reflected in the overall construction and function of the armor as compared to other armors of
its type, and is awarded on a case-by-case basis. Bonuses for construction may never exceed +2.
Armor in action:
Example 1: A person with two points of torso armor that covers his chest and back is struck in the back with a regular sword:
One point of armor is removed from the torso armor, leaving one point on the armor covering the chest and back (chest
and back are included together under torso armor).
Example 2: A person with two points chest armor and no back armor is struck in the back with a sword: Person is dead.
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