Re:any dwarf monster rules? - 2007/04/26 09:19As long as it meets the standards layed out in the Amtgard rulebook, it's good to go. Bigger than an eye socket, leaves no marks when hitting etc...
Amtgard has a set of rules that are very under used. With a little time and effort, any one of our Battlegames could be just as involved as any IFGS or NERO game. Quests take a lot of planning and people to help out, but they happen. I'll be seeing you down in Brighton on Saturday.
| | The administrator has disabled public write access.
UncleWillie
User
Posts: 29
Re:any dwarf monster rules? - 2007/04/26 23:32fatbeard wrote: Ahh, I see now. So while RPing is more predominate in Europe and some other small LARP organizations here in the US, Amtgard has somewhat changed overtime to become more of a game-type LARP organization, where it focuses more on the beating of foam swords. Well I kind of like the idea of a little bit RP, more fighting. I've been resaerching alot of weapons and whatnot, and was wondering if just fun-noodle type swords are only accepted in Amtgard gaming, or the latex/foam weapon replicas are too.
I'm not knocking the quality of the weapon you just showed me, I've never held it, or any weapon made by that company.
However
It's been my experience that weapons made like that don't stand up for too long given the rigors of Amtgard combat. Hell, our swords don't stand up too long sometimes either, but they are made to be quickly repaired. The video you posted wasn't Amtgard style combat, the weapons appeared to be very heavy, and the people fighting were very slow.
Come check us out, see what we're all about, and you will have a better idea what equipment will work for how you want to play the game.
-William (The loud guy at the con) (Yeah, that narrows it down...)
| | The administrator has disabled public write access.
Edan
User
Posts: 358
Re:any dwarf monster rules? - 2007/04/27 17:23fatbeard wrote: Ahh, I see now. So while RPing is more predominate in Europe and some other small LARP organizations here in the US, Amtgard has somewhat changed overtime to become more of a game-type LARP organization, where it focuses more on the beating of foam swords. Well I kind of like the idea of a little bit RP, more fighting. I've been resaerching alot of weapons and whatnot, and was wondering if just fun-noodle type swords are only accepted in Amtgard gaming, or the latex/foam weapon replicas are too.
| | The administrator has disabled public write access.
Loup DeNoir
User
Posts: 441
Re:any dwarf monster rules? - 2007/04/27 19:40Ya know. I'm glad all that talking we did at con actually brought some one out. Heck yes.Wolf Wu Tang Clan Kurato Clan
| | The administrator has disabled public write access.
Korderellin
Admin
Posts: 380
Re:any dwarf monster rules? - 2007/04/27 20:15fatbeard wrote: Ahh, I see now. So while RPing is more predominate in Europe and some other small LARP organizations here in the US, Amtgard has somewhat changed overtime to become more of a game-type LARP organization, where it focuses more on the beating of foam swords. Well I kind of like the idea of a little bit RP, more fighting. I've been resaerching alot of weapons and whatnot, and was wondering if just fun-noodle type swords are only accepted in Amtgard gaming, or the latex/foam weapon replicas are too.
The Latex weapons used in most of the European LARPs do not unfortunately meet the safety criteria that we use for Amtgard weaponry. Due to the fact that stabbing is a standard tactic in the game, all weapons must be stab friendly (i.e. tip padded, bigger than an eyesocket, no hard corners, etc.) Edhellen Armory brought a number of the latex style weapons with them to Banner Wars this past year, and I was able to check many of them out firsthand. They definitely look a lot better than the weapons we use, and they are decently sturdy, but they are meant for a specific style of LARPing that does not translate well to the full-speed combat oriented game of Amtgard. They are meant for use in more half-speed roleplaying encounters.
However, it is possible to create weapons other than the funnoodle type swords that we use, as long as they conform to the safety standards of the rulebook. Most of the game has been geared toward lower cost weaponry, but if you want to put a little more time, effort, and money into your weapon making, you are more than welcome to do so.
Edited to fix error regarding eyesocket size (Thanks for catching that, Storm.).
Post edited by: Korderellin, at: 2007/04/29 16:47Kord
| | The administrator has disabled public write access.
fatbeard
User
Posts: 15
Re:any dwarf monster rules? - 2007/04/29 06:09I had alot of fun today at Amtgard and you guys were really cool. One thing I forgot to ask is how one can start a Company, company requirements, etc. So if one of you could fill me in, I would more then thankful.
Thanks, -Jasper Fatbeard
| | The administrator has disabled public write access.
Stormreaver
User
Posts: 135
Re:any dwarf monster rules? - 2007/04/29 07:47Before someone newer looks at these posts and makes weapons, A minor correction needs to be made on a previous post about the weapons construction. It was posted ((((" Due to the fact that stabbing is a standard tactic in the game, all weapons must be stab friendly (i.e. tip padded, not bigger than an eyesocket, no hard corners, etc.))))) This needs to read [[ Due to the fact that stabbing is a standard tactic in the game, all weapons must be stab friendly (i.e. tip padded, BIGGER than an eyesocket, no hard corners, etc.]]
| | The administrator has disabled public write access.
Brennen MacGregor
User
Posts: 137
Re:any dwarf monster rules? - 2007/04/29 16:30fatbeard wrote: I had alot of fun today at Amtgard and you guys were really cool. One thing I forgot to ask is how one can start a Company, company requirements, etc. So if one of you could fill me in, I would more then thankful.
Thanks, -Jasper Fatbeard
I don't think there are any official requirements for this at all. Typically, you get your buddies and say "This is the name of our company." You might want to ask around since a lot of names and symbols are already in use, but that's about it. Glad you came out to the park and I hope we see you again.
| | The administrator has disabled public write access.
Rewth
Admin
Posts: 1510
Re:any dwarf monster rules? - 2007/04/30 04:031. the eye socket rule doesn't exist. please stop teaching it to newbies. each weapon type has its own requirements that involve specific measurements (in inches). using eye sockets to explain weapon construction to new players only confuses them and likely results in illegal weapons.
2. fatbeard... you may only belong to a single fighting company. to most people this is a VERY big decision and one you only make once or twice in your entire amtgard career. i would personally suggest that rather than making a fighting company you make a household. fighting companies tend to exist at a ntional level (or at least kingdom) where households are often chapter specific and smaller. the differences are subtle, but somewhat important."But right now I'm a little concerned about my pants, since I don't know where they are." - Valathina Nailo
| | The administrator has disabled public write access.
fatbeard
User
Posts: 15
Re:any dwarf monster rules? - 2007/04/30 06:01thanks for the info, rewth. In that case, might as well join a big, well formed Company rather then make one I would regret being in a week later. So I saw the "Tigers" there, and "MacGregors", and some others I unfortunately forgot the names of. So if any of you were to suggest me going into a company, which I am anxious about, what company would you suggest?
| | The administrator has disabled public write access.
Takezu
Admin
Posts: 717
Re:any dwarf monster rules? - 2007/04/30 06:13I think most of use would suggest that you take your time, meet and get to know the people in all the FC's over a good period of time and make the choice yourself.It is the mark of an educated mind to be able to entertain a thought without accepting it. --Aristotle
Patriotism: The willing act of putting one's life & well being at risk for politicians who are not similarly disposed.
| | The administrator has disabled public write access.
Rewth
Admin
Posts: 1510
Re:any dwarf monster rules? - 2007/04/30 14:27indeed. i would suggest that you go to rakis. there you'll meet MANY people and get tosee the companies as they are in thier largest setting. most companiescamp together and spend the majority of hte weekend together. the company that is best for you is going to be the one you get along with best. the one that you can consider and extended family or your new best friends. determining this takes time. a LOT of time.
to give you an idea, i didn't settle on a company til i'd been in the game for 3.5 years. i didn't finally get into the company til another year n a half after that."But right now I'm a little concerned about my pants, since I don't know where they are." - Valathina Nailo
| | The administrator has disabled public write access.
Rafeki
User
Posts: 335
Re:any dwarf monster rules? - 2007/04/30 17:55Yeah this is good advice.
Considering how personal and individualized your experience with any group will be, its more than ideal to sit back, meet tons of new people (Rakis is a great way to do that), and just see who you like hanging out with, and who has similar ideas and goals and values to your own.
Dont rush these things, there really is no pointKung Fu is about the cultivation of the spirit.
"After all, all Dragoons are stupid and lazy" -Cruz
| | The administrator has disabled public write access.
Brennen MacGregor
User
Posts: 137
Re:any dwarf monster rules? - 2007/04/30 23:16Does anybody know the reasoning behind the "Only one Company rule."? I never understood that and was wondering why they found the need to try and legislate the social part of Amtgard.
Ya, I forgot about that rule obviously.
Anyways, take your time and find a group that fits with you or make your own. You've got plenty of time.
Edit: 2.5" ring is the new eye socket.
Post edited by: Brennen MacGregor, at: 2007/05/01 04:56
| | The administrator has disabled public write access.
Cullum
User
Posts: 232
Re:any dwarf monster rules? - 2007/05/02 05:21I think the "One Company" rule comes from the idea that you can only fight with one group on the field. Since we're years past the days when we did company battles, I'm not sure that this really has any application... so now it's tradition, instead.Superstar, do you think you're what they say you are?
| | The administrator has disabled public write access.