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Weapons in Sanctuary - 2006/05/07 22:41 quiet asked me bout this one today. i needed to look into it because i know it's caused contention in the past....

the question was... can i have weapons in my belt while in sanctuary?

this one comes down to the definition of hte word "hold" and the context of the description of sanctuary. and ultimately, as much as it pains me to say it... Yes, i beleive weapons attached to your belt or to your body in any way other than held in your hands is perfectly fine. there is a side note to this, you can not place your weapons in hand into your belt while beginning the chant. they must already be there in order to be groovy....


Sanctuary
I: Drop weapons if any in hand and state 'Sanctuary'
R: 20 ft radius from the player
E: Others within 20' may not take hostile actions towards the player, nor target the player or his equipment with magic or abilities.
L: Must be chanting 'Sanctuary' and cannot be holding a weapon or the ability is broken. Cannot carry nor affect game items while in Sanctuary. Players in Sanctuary may not impede the play of other people in any manner, and must immediately remove themselves from any such situations they find themselves in.
N: The Touch of Death and Touch of Paralyzation abilities and magic are not considered weapons in Sanctuary. If these are on the player when he enters Sanctuary, they can be discharged as normal, though this ends the Sanctuary. The player may move around during Sanctuary, but they must keep at least one foot on the ground at all times and may not run. Sanctuary is broken if the monk comes within 20 feet of a base.


the key parts here are "can not be holding a weapon". for the most part "holding" means in the hand. the use of "carry" in the following sentance implies the designers knew the difference and it was intentional. the weapons on your belt are almsot definitely "carried" but while i think a case could be made that they are also "held" i don't think its a very solid case.

additionally, the fact that the incant includes "drop any weapons IF ANY IN HAND" rather than "drop all weapons" or "drop all weapons carried" tends to support this. this is also where you come to the point that a weapon must be dropped, you can not stow it as you begin chanting. though you could stow it and THEN begin the chant, but yer vulnerable until you say sanctuary for the first time and your hands are already clear of a weapon.

it should be noted that back under 6.0 rules, the IM had a specific clarification on the records that was ratified spring of 2003. it stated "Actively holding a weapon with your body (rather than just a hand) negates sanctuary." unforutnately with the advent of 7.0 theres rules clarifications are no longer valid as they apply to an entirely different set of rules.

jsut bear in mind that the im has played for a long time that its not a happy joy joy thing to do. some folks are likely to get a bit grumpy about it if you choose to do so.
"But right now I'm a little concerned about my pants, since I don't know where they are." - Valathina Nailo
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Re:Weapons in Sanctuary - 2006/05/08 19:13 Thanks for the clarification, Rewth. It was something of a pain to have to run around, scrabbling for swords, so I could effectively come OUT of Sanctuary.

Although it was fun picking up a throwie and nailing Windle with it, then booking it.

Incidentally, I have Windle's shield, and Fido's hat in my car. The Ether Bunny is coming out next week, as well, but we'll see how long the Iron Man takes, as to whether it's needed for a battlegame.
Quiet

Baron of the Northern Holdfast, August '08 -
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Re:Weapons in Sanctuary - 2006/06/04 11:27 I think that works. Having weapons in your belt doesnt really give you that much of an advantage, because the second you touch the weapon with your hand sanc. is cancled. http://games.groups.yahoo.com/group/Brewers_Guild/
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Re:Weapons in Sanctuary - 2006/06/22 15:36 whatever!!!! you can move in santuary!!! you could walk right up to an archer and then kill him with a dagger. personally i think it is wrong to have any weapons in sanc at all. basically you are in a spiritual meditative state that makes you invulnerable to attack, thats what i got from it. and i also think that it would be better if they had to drop all weapons, toss any on there persons and drop to there knees while doing it. like they are praying for protection ya know? that would make for a more believable santuary. cause right now..... it shouldnt even be called sanctuary, it should be called " please dont hit me i dropped my weapons"... and they should be chanting that instead. I'm the mighty Lion in the thicket who be spying on the wicked- Shabaz the Diciple

Crush your enemies, see them driven before you, and to hear the lamentation of the women.- Conan the Barbarian on what is best in life.
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Re:Weapons in Sanctuary - 2006/06/22 16:30 beleive me, my gut does the same thing. and i'm half tempted to have meddy propose it as a rules change.

granted... the archer should have pegged the monk before he got to within 20 ft. secondly, the monk can do this already with a charged vibrating palm. and finally, the monk is limited at how fast he can move after the archer.. .the archer can haul ass away if its an issue.... and then shoot the monk. --grin--
"But right now I'm a little concerned about my pants, since I don't know where they are." - Valathina Nailo
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Re:Weapons in Sanctuary - 2006/06/22 18:42 Loki, I'd be all for that 'drop to their knees' idea...

If Sanctuary actually made you invulnerable to attack, period.
Quiet

Baron of the Northern Holdfast, August '08 -
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Re:Weapons in Sanctuary - 2006/06/22 20:32 Yeah 20 feet is nothing. ask Quiet about that shot the other week.

If an archer really has an issue with killing, or at least avoiding a monk that has touch of death and is in sanctuary, they deserve the death.

Sanctuary=walking pace.

I dont really see an issue with a monk keeping a weapon in their belt in sanctuary, because it isn't an instant draw, or close to it. And they should not really be a threat due to the speed they must travel.
Kung Fu is about the cultivation of the spirit.

"After all, all Dragoons are stupid and lazy" -Cruz
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Re:Weapons in Sanctuary - 2006/06/22 22:45 Only because I don't have the 'Arthur' walk down yet.

Quite.
Quiet

Baron of the Northern Holdfast, August '08 -
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Re:Weapons in Sanctuary - 2006/07/19 15:30 This has been talked to death on e-sam in the rules forum, weapons not held in hand (or elbow etc) are 100% allowed. ie in a scabbard, hanging from a belt, tucked into a shirt, or 13 throwing daggers and 3 swords attached to your harness (yea monks rig!) are all perfecty legal.

The issue I have is watching monks in sanctuary kicking thier dropped polearm to move it along with them around the field. I think that should break thier sanctuary. What say you REWTH?
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Re:Weapons in Sanctuary - 2006/07/19 15:55 unfortunately i think that is ok as well. the pokey isn't being held, it's being kicked.

solution: shoot them i nthe chest while they are concentrating on moving thier polearm around.
"But right now I'm a little concerned about my pants, since I don't know where they are." - Valathina Nailo
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Re:Weapons in Sanctuary - 2006/07/19 20:20 Monk in santuary with stack pro. proj. and pro mag. .IMMUNE except for dispel of coarse.and dropping to my knees sorry not fully immune to all attacks ive palyed monk for uh............roughly 12yrs and seen it all done. monk is monk.and whaterver yall gotta say, IMMUNE.oh ya im also a master did i mention that. "if they wont take the first shot,hit harded, if that dosent work ,hit cleaner. if that dosent work ,practice.
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Re:Weapons in Sanctuary - 2006/07/19 20:56 longbow. arrow. magic projectile. 25ft range. full draw. your nuts.

not only are you dead. but its funny too.
"But right now I'm a little concerned about my pants, since I don't know where they are." - Valathina Nailo
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Re:Weapons in Sanctuary - 2006/07/19 22:53 Edan wrote:
I think that works. Having weapons in your belt doesnt really give you that much of an advantage, because the second you touch the weapon with your hand sanc. is cancled.


Um,.. yeah. It doesn't work if you walk up to the guy in 5 points of armor with a wounds kill weapon in hand and then try to draw your weapon from your belt. But if you have at least half a brain and wait for the right moment when everyone has forgotten about you it works wonders.
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Re:Weapons in Sanctuary - 2006/07/20 15:48 Monk in santuary with stack pro. proj. and pro mag. immune. dANG THIS DEAD DOG MUST BE PART OF THIS LICH KINGS REIGH.ITS DEAD DONE............. WOOOOOO I HAVE A DAGGER ON MY BELT WOOOO..... SCARED OF ME, BULLONY. IM NOT HOLD IT. Is it that hard to understand the rules.

Irop Weapons if any in [b][u][i]HAND and state "Sanctuary"

Is it that hard to understand. Let me repeat

Irop Weapons if any in [b][u][i]HAND and state "Sanctuary"
For those whodidnt get it the first time they read the rule
and asecond for those who DONT read the rules.
"if they wont take the first shot,hit harded, if that dosent work ,hit cleaner. if that dosent work ,practice.
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Re:Weapons in Sanctuary - 2006/07/20 16:16 Orion.... allow me to direct you to this thread...

Stacked ProMagic/ProProjectile vs Magic Projectile
http://www.ironmountains.org/component/option,com_joomlaboard/Itemid,61/func,view/id,10793/catid,31/

stack pro mag/pro pro, in sanctuary or not... hit by a magic projectile from 25ft... you are dead.

your weapons on your belt have nothing to do with it.
"But right now I'm a little concerned about my pants, since I don't know where they are." - Valathina Nailo
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