and let me know if there are any changes that you would like to see that are not being covered. At the moment the only thing I have from the populace is making the Amt 7 DUA "official". I'll try and track suggestions in this post as we go so the changes that I will be submitting are:
Make the Amtgard 7 group's Dor un Avathar 8 the offical monster book.
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Rewth
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Posts: 1532
Re:Rules Revisions - 2006/06/23 11:52this i would like to see:
Approve hte Amt 7 Expansion Group's Dor un Avathar 8 as the official monster book.
Reduce the minimum blade length requirements of daggers to 10 inches
Earthbind - Clarify that you cna attempt to free yourself from earthbind.
Reduce the cost of both CallLightning and Petrify to 1pt
change the padding requirents on thrown weapons to "no part may pass through a X inch ring more than X". makes it so it only applies to tips and edges, bringing back the dumbell design and other creative aspects.
smething to make stun arrows useful would be nice, but i'm honestly at a loss for anything that wouldn't be unbalancing. its jstu that right now there is absolutley no reason to take a stun arrow over top of a normal arrow. nor for scouts to choose stun over top of flame. "target hit by this arrow may not move feet or speak for a 10 count, but may defend or fight normally. ignores armor" might not suck..."But right now I'm a little concerned about my pants, since I don't know where they are." - Valathina Nailo
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Medryn
Moderator
Posts: 212
Re:Rules Revisions - 2006/06/26 19:49::bump::
Come on, SOMEONE besides Rewth has to care about changes/clarifications to the rulebook. You guys have about 3 days to get me your suggestions.
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Weezicus
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Posts: 140
Re:Rules Revisions - 2006/06/26 20:21We've had alot of issues with monks that we need clairifications for, or that need to be clairified in the rulebook. Mainly dealing with Sanctuary.
Can a monk use his heal on himself while in sanctuary? Can a monk charge his ToD while in Sanc? When does Sanctuary end, as soon as the monk makes an agressive action w/ charged ToD or when ToD is discharged? While we're at it, how about defining exactly what a chant is? When it is used signify an ability currently active such as sanctuary, will it interrupt spellcasting?
That's all I can think of right now. I cannot think of any specific instances, but some of the wording should be gone over. Sorry for not being specific enough! Principality Prime Minister Lucius Weezicus de Large, M.Wz.
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Barthalemue
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Posts: 583
Re:Rules Revisions - 2006/06/26 20:47I want to see the Scout's Truth replaced with a Mend of some sort.
The Truth has almost no significance, since traking can be used for that.
And I would like to see a monk using two punch bucklers as weapons or a staff."Let me explain this to you once. If I kill you: You will be awake, you will be facing me, and you'll be armed." -Malcolm Reynolds -Firefly "Your punch should begin in the soles of your feet and end in the back of your opponent's skull." -Tyr -Gene Roddenberry's Andromeda
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Rewth
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Posts: 1532
Re:Rules Revisions - 2006/06/26 21:18hey bart... monks CAN use staves.
as for scout mend instead of truth... i have to disagree with this. mending a bow is the providence of the archer. its one of hte things that helps to distinguish them from scout. besides, truth has some amazing uses:
Wizard: Scout! I call for your death I call... Scout: Truth! are you currently playing wizard? Wizard: yes. crap! interupted my cast! Scout: --thump thump thump-- wizard: .........."But right now I'm a little concerned about my pants, since I don't know where they are." - Valathina Nailo
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Lumpy
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Posts: 75
Re:Rules Revisions - 2006/06/27 13:06a couple things i'd like to see is laten metals not given point reductions and the material thickness for scales reduced to somthing like 1mm, anyone whos put together a 16g scale cuirass using historical construction methods will tell you it's way too heavy. besides historically scales were normally in the range of .020" to .032" thick. this is not the final thickness however because each scale had overlap by as much as 2/3 on the sides and was overlaped by the scales abobe and overlaped the scales below it. in addition normally scales were sewen or laced to a single layer of heavy linen or other cloth and under which was worn a stiff arming garnment to help absorb remaining shock that the scales did not stop.Yes, hate me, hate me with all your being and let the hate flow through you!
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Grendel
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Posts: 1821
Re:Rules Revisions - 2006/06/27 13:34Barthalemue wrote: I want to see the Scout's Truth replaced with a Mend of some sort.
The Truth has almost no significance, since traking can be used for that.
And I would like to see a monk using two punch bucklers as weapons or a staff.
Monk - uh, Polish florentine? Monk using two bucklers as weapons? That's pretty much against everything in the rules if I'm understanding you correctly, shield bashing, etc.. shields shouldn't be used as weapons. Unless you're saying that monks should be able to wield 2 bucklers monks can block arrows/projectiles with weapons, and with their hands at later levels, so you could be super cheesy and make a huge flat blade to block arrows with instead of changing the whole rulebook. plus monk isn't allowed shields because they are basically pretty uber as it is now. any specific reasons why you feel this way? because really you've got to convince our rep to bring it up, and then from there the circle of monarchs votes on rule changes, they are more likely to vote yes to a change if they see a reason it should be done or agree with your view, so putting forth a solid agrument or reason for the change will take it allot further. things like "I wish monks could wear armor because I always get shot by arrows and die" would usually be shot down, that's not a reason to change the rules, their isn't an example in that situation of rule imbalance, or inconsistency correction.
Truth - as Rewth already mentioned, Truth is a great ability when used right, it has significance in quests too. plus Scout is already pretty sweet as it is, giving them a mend just makes them more powerfull, they are fine the way they are, unless you have a reason otherwise (if so let me know please).Dragoon Strike First. Strike Hard. No Mercy. Hús Vetra Skald IMU
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Rewth
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Posts: 1532
Re:Rules Revisions - 2006/06/27 14:01Lumpy wrote: a couple things i'd like to see is laten metals not given point reductions and the material thickness for scales reduced to somthing like 1mm, anyone whos put together a 16g scale cuirass using historical construction methods will tell you it's way too heavy. besides historically scales were normally in the range of .020" to .032" thick. this is not the final thickness however because each scale had overlap by as much as 2/3 on the sides and was overlaped by the scales abobe and overlaped the scales below it. in addition normally scales were sewen or laced to a single layer of heavy linen or other cloth and under which was worn a stiff arming garnment to help absorb remaining shock that the scales did not stop.
i think reducing the gauge requirenent on metal armor from 16g to 18g might be a little more close to historical accuracy, and the overall weight difference isn't going to be enough to be imbalancing to the game. however, chain needs to remain at 16g. if for no other reason than existing standards and the most common chain currently in game. however, i can't see going all the way down to 24g simply because scales were that thin. scales, being a modifier to leather armor jsut end up getting a little screwed.
as for laten matal being given point reductions... asthe rules are right now, they shouldn't be. while brass and broze may technically be softer than the 16g steel comparison, they are not no much so as to incure a penalty. the real key when applying the inauthentic materials penalty is weight and visual appearance. aluminum is notably lighter than steel, and its use in armor incurs a tremendous advantage to the wearer, as such a penalty should be assessed. but brass and broze are not appreciably lighter (and may be heavier for all i know), and not soft enough to limit thier use as armor (they won't be deformed by our weapons or most historical wepaons either) and they were very commonly used as armor in certain eras. anyone applying a "non authentic materials" penalty to brass or broze needs to have a LOT more justification for it in my eyes. especially since, chances are, it looks bad ass. aluminum? yeah.. .yer fooked. you take a point off for game balance more than anything else."But right now I'm a little concerned about my pants, since I don't know where they are." - Valathina Nailo
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Talisin
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Posts: 537
Re:Rules Revisions - 2006/06/27 16:30You probably remember these, but here is the stuff that came up on Saturday:
1) Under Shields, #4, someone was ready to swear on his somebody-or-other's grave that it should be 36", not 38.3".
2) Missle Block: clarifying the wording to indicate that if the block is insufficient to prevent the projectile from striking any legal target, it still counts as a hit.
3) The monk/staff thing.
Edit: I could swear there was something else, but it's not coming to me.
Post edited by: Talisin, at: 2006/06/27 16:33Tal
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Rewth
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Posts: 1532
Re:Rules Revisions - 2006/06/27 16:46Talisin wrote: 3) The monk/staff thing.
what is "the monk/staff thing"?"But right now I'm a little concerned about my pants, since I don't know where they are." - Valathina Nailo
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barthalemue edwards
User
Posts: 8
Re:Rules Revisions - 2006/06/28 14:12Rewth wrote: hey bart... monks CAN use staves.
as for scout mend instead of truth... i have to disagree with this. mending a bow is the providence of the archer. its one of hte things that helps to distinguish them from scout. besides, truth has some amazing uses:
Wizard: Scout! I call for your death I call... Scout: Truth! are you currently playing wizard? Wizard: yes. crap! interupted my cast! Scout: --thump thump thump-- wizard: ..........
I am going to use that sometime.
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barthalemue edwards
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Posts: 8
Re:Rules Revisions - 2006/06/28 14:20Grendel wrote: Barthalemue wrote: I want to see the Scout's Truth replaced with a Mend of some sort.
The Truth has almost no significance, since traking can be used for that.
And I would like to see a monk using two punch bucklers as weapons or a staff.
Monk - uh, Polish florentine? Monk using two bucklers as weapons? That's pretty much against everything in the rules if I'm understanding you correctly, shield bashing, etc.. shields shouldn't be used as weapons. Unless you're saying that monks should be able to wield 2 bucklers monks can block arrows/projectiles with weapons, and with their hands at later levels, so you could be super cheesy and make a huge flat blade to block arrows with instead of changing the whole rulebook. plus monk isn't allowed shields because they are basically pretty uber as it is now. any specific reasons why you feel this way? because really you've got to convince our rep to bring it up, and then from there the circle of monarchs votes on rule changes, they are more likely to vote yes to a change if they see a reason it should be done or agree with your view, so putting forth a solid agrument or reason for the change will take it allot further. things like "I wish monks could wear armor because I always get shot by arrows and die" would usually be shot down, that's not a reason to change the rules, their isn't an example in that situation of rule imbalance, or inconsistency correction.
Truth - as Rewth already mentioned, Truth is a great ability when used right, it has significance in quests too. plus Scout is already pretty sweet as it is, giving them a mend just makes them more powerfull, they are fine the way they are, unless you have a reason otherwise (if so let me know please). The whole punch buckler weapon thing is 1) I think of Monks as HAnd to hand fighters. 2) to get my foot in the doorway to shield bashing legal. As for the scout stuff 1) truth is useful, but Tracking can be used as a Truth, so why bother.2) I think of a scout as the D&D ranger, who is a half druid, half fighter type; hence the mend. I understand why Scout doesn't get bowyer, it is for the same reason that a scout's heal isn't self only. a mend would beable to benefit other players.
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Rewth
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Posts: 1532
Re:Rules Revisions - 2006/06/28 20:34meddy... jsut a reminder.. .your final list needs to be posted to the forum. apparently none of the kingdoms have done this yet (though at least one has posted thier list to the wrong forum....)"But right now I'm a little concerned about my pants, since I don't know where they are." - Valathina Nailo
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Farlore
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Posts: 723
Re:Rules Revisions - 2006/06/28 22:14I'd like to see some of these Alternate Classes play tested and eventually put into the official rulebook someday. Some of these classes have been catching my interest lately, since I've been kinda running out of ideas on what class I want to play next.Pain is only an illusion of the mind. If you can control the mind, you can control the illusion.
Thou shalt not be paid for thine methods, but for thine results, so thou shalt kill thine enemy at all costs!
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