Weezicus
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Re:What did you like? - 2007/06/30 02:19
Since the biggest class battle I participated in had only 100 participants, I understand the issue with calling verbals. You can't get upset at someone who calls an FoD at someone who can't hear you from the middle of the largest skirmish on the field. As a spellcaster, you can better serve in other methods by saving verbals for close encounters (Hold/Wounding on the run), dropping enchantments on your fellow teammates, or chuckin spellballs at people.
Magic is easy to sluff in very large games, and most spellcasters SHOULD understand that. It shouldn't be this way, but there are some things that you really cannot help. I honestly would have ran the large class game, and made sure people knew what they were getting into.
Maybe having something new, like running a tournament around the Battle Chess game out of the Celestial Codex Book. Granted it may be more difficult to put together 16-Person teams, but I think it would be too much trouble. I know when I ran this game for the folks in Olympus, they loved it so much they ended up playing through a hellacious downpour!
You could also change the objective of the class game too. For example, maybe the goal isn't to smash the opposing side, but to subdue and take certain or the most individuals prisoner. Perhaps the local peasants are making an armory raid in which one side gets a certain allotment of weapons, and the goal is to recapture weapons from the local keep's armory. I guess it all depends on what sort of theme you are running as well.
Well...thats my 2 cents...I hope it helps...
Principality Prime Minister Lucius Weezicus de Large, M.Wz. |